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"18. Workshop der """"Software Engineering im Unterricht der Hochschulen"""", SEUH 2022 - 18th Workshop of the """"SEUH - Software Engineering in University Teaching"""", SEUH 2022" ; P-321:43-48, 2022.
Article in English | Scopus | ID: covidwho-1836128

ABSTRACT

Digital learning is becoming increasingly important, especially in situations when students cannot attend presence lectures as we experienced during the Covid-19 pandemic. However, while there are platforms that support generic learning concepts such as multiple-choice questions, we believe that the first semesters of computer science courses can benefit from tailored learning platforms that support IT-specific learning. For example, programming tasks that are automatically checked for correctness. Moreover, in times when students cannot meet each other, self-organization and motivation quickly become severe problems. Therefore, this paper presents a vision for a gamified e-Learning platform specialized for the first semesters of computer science courses. © 2022 Gesellschaft fur Informatik (GI). All rights reserved.

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